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Creating new animation clip from blend of two others

Discussion in 'Animation' started by snacktime, Feb 27, 2019.

  1. snacktime

    snacktime

    Joined:
    Apr 15, 2013
    Posts:
    3,356
    Is this possible inside Unity? The use case is we can't use mecanim due to performance reasons. And the solutions that work best for our use case don't support layer blending. But our use case would be ok with just creating pre blended animations. It's for npc's where I'm fine with waiting for a clip to complete before transitioning into the next animation. So for our half dozen core combat animations we just create walk/run/standing variations of each.

    Or is there a third party tool that would work better? Say exporting fixing it there then importing them back in?
     
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    976
    have you tried lerp (slerp) at 0.5?

    or do you want to record transitions as animations? then maybe scene motion capture

    but I guess you mean upperbody animations. to record you can use smc.
    but to edit the length you will need an animation editor asset or skele's dae exporter.
     
    Last edited: Feb 27, 2019