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Creating new anim from scratch inside Unity?

Discussion in 'Animation' started by halley, Sep 4, 2013.

  1. halley

    halley

    Joined:
    Aug 26, 2013
    Posts:
    2,433
    I have a character mesh and rig already in Unity3d, and I wanted to add a very simple animation like "turn to my left" or "wave" without finding some .anim file that someone else already authored and sold on a market. If absolutely necessary, I can export the mesh and rig OUT to Blender, fuss with Blender's animation stuff, and reimport the new animation back in. However, isn't there a way to look at the character's rig and manipulate it, to make a new .anim I can then add as a node in the Animator graph?
     
  2. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,694