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Creating Levels

Discussion in 'Getting Started' started by Green11001, Jun 20, 2019.

  1. Green11001

    Green11001

    Joined:
    Apr 14, 2018
    Posts:
    397
    I want to create levels in Unity with a bit more complex structure than your average tile based platformer. Look at the mobile game badland. That is similar to what I want to achieve. What is the best way to make levels like that? Do I draw in the entire map, import it into unity, and then add my colliders, or do I draw out all my objects and then place them around the maps? Or is there a better way I am not aware of?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Can you describe what you're trying to do in a way other than directing people to download a 6 year old game?
     
  3. Green11001

    Green11001

    Joined:
    Apr 14, 2018
    Posts:
    397
    Ok. I want to create a world that has bumpy rocks and stuff going in any direction all over the terrain that will be unable to be fit into a tilemap.