Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Creating Humanoid Animations at Runtime

Discussion in 'Animation' started by petzichila, Jun 22, 2020.

  1. petzichila

    petzichila

    Joined:
    Jan 27, 2018
    Posts:
    2
    Hey, I'm making an animation editor in Unity with a Humanoid avatar. The problem is that I want the user to be able to create an save animations at runtime, but the features to create animations are only available through the UnityEditor module, which can't be included in builds. The method AnimationClip.SetCurve() seems to be the closest thing, but it only works for Legacy animations.

    Any ideas on how I can work around this issue? Should I just give up and make an animation system from scratch?

    Thanks in advance for any insight! I tried to keep the explanation short, so let me know if you want more details.
     
    ValiantTechStudios likes this.