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Creating holes in Terrain?

Discussion in 'Scripting' started by jessee03, Aug 23, 2014.

  1. jessee03

    jessee03

    Joined:
    Apr 27, 2011
    Posts:
    729
    I've did a little bit of research and most methods seem pretty old that people have previously been using. I was wondering if there is an updated method for doing this? The previous method I've seen is using two objects, one sets the surrounding faces transparent and then the other one removes the collision from those faces.
     
  2. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
    Posts:
    5,616
    nope, still stuck with the same old crappy terrain
     
  3. jessee03

    jessee03

    Joined:
    Apr 27, 2011
    Posts:
    729
    Lovely. I really wish Unity would revamp their terrain system for adding holes in terrain, extending terrain at any given time, terrain stitching, and applying multiple shaders to each texture. Among other things. Maybe in the future they will.
     
  4. JamesLeeNZ

    JamesLeeNZ

    Joined:
    Nov 15, 2011
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    5,616
    The terrain system will be revamped... theres that official thread on gossip about terrain improvements, which suggests they are looking at redoing it...couldnt say when, but it will happen.
     
  5. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,738
    There are several better terrain systems on the Asset Store in the meantime.