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Creating Enemies

Discussion in 'Entity Component System' started by kro11, Oct 31, 2019.

  1. kro11

    kro11

    Joined:
    Sep 23, 2019
    Posts:
    95
    Since Skinned Mesh Renderer is not supported yet, is there any other way to create an entity with animation?
     
  2. julian-moschuering

    julian-moschuering

    Joined:
    Apr 15, 2014
    Posts:
    529
    There are, but you should wait. Skinned support is coming soon.
     
  3. Krajca

    Krajca

    Joined:
    May 6, 2014
    Posts:
    347
    How soon? Is there a roadmap?
     
  4. julian-moschuering

    julian-moschuering

    Joined:
    Apr 15, 2014
    Posts:
    529
    As far as I know during 2019.3. HDRP/URP stuff for it was merged into github master a few weeks ago.
     
  5. julian-moschuering

    julian-moschuering

    Joined:
    Apr 15, 2014
    Posts:
    529
  6. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    3,993
  7. Chebn

    Chebn

    Joined:
    Oct 25, 2019
    Posts:
    8
    If you really want to start testing ECS stuff in regards to Unity Physics, you can use Convert To Entity and set the option to Convert and Inject (instead of Convert and Destroy). However, you'll need to add a ComponentSystem to sync the Translate and Rotation back to your Transform. All your animations will still need to be done through Animator. Assuming once it's all supported, you'll just be able to remove these components and change your setting back to Convert and Destroy.
     
    kro11 likes this.
  8. felipin

    felipin

    Joined:
    Nov 18, 2015
    Posts:
    49
    anxiety will kill me, I cannot wait for the next dots/dots shooter, please joachim I need a ETA!!!!!!! :(
     
  9. kro11

    kro11

    Joined:
    Sep 23, 2019
    Posts:
    95
    Thanks, it works. Do you know how to delete second entity which was created using Convert and Inject? I can only remove the main entity, but I do not know how to access the entity with animations (I guess this an injected GameObject ).