Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

Creating Clothes for 3D characters

Discussion in 'Formats & External Tools' started by RIw, Jun 26, 2015.

  1. RIw

    RIw

    Joined:
    Jan 2, 2015
    Posts:
    90
    Hi!
    I want to ask you what tools are you using for making Clothes for your 3D characters.
    I need some clothes for my 3D character in RPG game,but I've got only Blender.
    What would you recommend ?
     
  2. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,356
    No idea I'm using blender to make clothes.
     
    RIw likes this.
  3. RIw

    RIw

    Joined:
    Jan 2, 2015
    Posts:
    90
  4. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,628
    There are a lot of videos about modeling and making clothes for models on Blender. Best to take a look with Google and decide for yourself.
     
  5. Everbrave

    Everbrave

    Joined:
    Nov 13, 2014
    Posts:
    23
    Lately I've been learning a lot about Zbrush. In Zbrush to make clothes, you usually just mask out the sections of the character's body you want the outfit to be, and extrude. I'm sure you could use a similar process in Blender by extruding the clothes from the body, adding some geometry to those extrusions and then deleting the body underneath. I've never tried this before, nor have I ever watched any tutorials on how to do it, but it seems like it could be a solid plan. Ha ha.

    Just remember to duplicate your model before doing this, so you can create more than one piece of clothing in one scene. Might save you some time.
     
  6. RIw

    RIw

    Joined:
    Jan 2, 2015
    Posts:
    90
    Ok thanks,but what about Cloth animation on the Player which will be wearning this cloth?Do I need to make animations for every cloth or is there any easy way to copy the animation's skeleton with unity for each cloth?What do you recommend?
     
  7. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    910
    I would recommend having your animations decided from the beginning, and having them already created on the skeleton and the character.

    Then, if you use the same armature(skeleton) you should be able to rig each shirt, etc... nicely to the armature, and assuming you rigged it right, the animations should basically just work. Then in Unity, you would probably either only attack the child object clothes that you want, or you can attach all of them and disable the ones you don't want. You just need to sync the parent animations with the children somehow. I'm sure there are a few details that people could say that I don't know or haven't said, but that should be able to get you started.
     
  8. vidi

    vidi

    Joined:
    Oct 14, 2012
    Posts:
    175
    I rigging in DAZ studio with CCT and make the Cloth with the
    Transfer Utility tool conforming.

    http://docs.daz3d.com/doku.php/publ...ce/action/index/dztransferutilityaction/start

    What do not much people know, but DAZ Studio is under the hood a professional Rigging Tool and that even for free.

    In this case , that Transfer Utility Tool , will merge Character and Dress to one skeleton and transfer the weights too
    In my example, I have delete additional the hidden faces for reduce the Polycount and this also prevent poking through. Done all these in DAZ studio, too.
    I can so create and rig several dresses for my Character only with a fingertip


    Maybe Blender has such a transfer feature too ?



    Here the result, one Skeleton Character with conforming Cloth and works great in Unity

     
    red2blue, RIw and Everbrave like this.
  9. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,356
    In blender the process is similar. You select the bits you want to be clothing then Shift-D this duplicates the selection. Then press P and choose selection which will create the selected as a seperate object scale it up to desired size . The selection will have the weight painting of the model as long as the model is already rigged so only make clothes once rigged no bones required. If you are only doing 1 layer of clothes you can even paint direct on the body ..
     
  10. tawdry

    tawdry

    Joined:
    Sep 3, 2014
    Posts:
    1,356

    Hmm didn't realize you could model in DAZ thought it was just preconfigured models which DAZ provided. Still prefer blender DAZ runs really slow on my computer so I didn't go too indepth..