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Creating bodies from scratch

Discussion in 'Physics for ECS' started by Holyren, Jun 3, 2022.

  1. Holyren

    Holyren

    Joined:
    Jul 8, 2017
    Posts:
    35
    I am trying to use the script for creating bodies from scratch in my project
    https://docs.unity3d.com/Packages/com.unity.physics@0.50/manual/interacting_with_bodies.html

    I am however not understanding how to refer to my collider for
    Collider* colliderPtr = (Collider*)collider.GetUnsafePtr();

    The collider is already created and I don't want to create it with a script. I tried to instead add the values manually, that however resulted in my entities not moving at alll.
     
  2. Holyren

    Holyren

    Joined:
    Jul 8, 2017
    Posts:
    35
    I just realized that my code does not work because I am trying to add the body to a child entity. Is there a workaround?