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Creating Blend Shapes from within Unity

Discussion in 'Animation' started by tymotylis, Jun 17, 2019.

  1. tymotylis

    tymotylis

    Joined:
    Jun 11, 2018
    Posts:
    3
    Hi, so i know that it's possible to create Blend Shapes in software like Blender or Maya, and export them later to Unity. But i need to create Blend Shapes automatically from within Unity. Is there a way to generate Blend Shapes, based on two meshes from within the Unity?
     
  2. wetcircuit

    wetcircuit

    Joined:
    Jul 17, 2012
    Posts:
    1,409
    SKINN:VM can do it, but not at runtime
     
  3. tymotylis

    tymotylis

    Joined:
    Jun 11, 2018
    Posts:
    3
    Thank you, it's good, but it's a bit too much money just for one feature. Waiting for cheaper answer.