Hey everyone. So I'm making a script that does some things when importing a model that has animations. One of those things I want to do is creating an Animator with the animations already in it. I managed to create the animator but I can't find anything on adding the animations to it. I tried with Code (CSharp): ModelImporter modelImporter = assetImporter as ModelImporter; controller = AnimatorController.CreateAnimatorControllerAtPath("Assets/Char_AnimControllers/" + modelName.Split('.') + ".controller") // Creating the animator with the same name as my model but I'm taking only the part before the .fbx controller.AddMotion(modelImporter.clipAnimations); //trying to add the first animation in the model But I get the error "cannot covert from 'UnityEditor.ModelImporterClipAnimation' to 'UnityEngine.Motion'". I'm trying this in the OnPostprocessModel function of the AssetPostProcessor How can I convert the Model Importer clips to Motion? Or how could I achieve what I'm trying to do?