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Creating a TCP Listener in Unity for rendering pipeline on WEB

Discussion in 'Multiplayer' started by enter2046, Mar 27, 2020.

  1. enter2046

    enter2046

    Joined:
    Mar 13, 2020
    Posts:
    1
    Hello all,

    I am trying to make an webpage that request to Unity server for a rendered image of a specific angle.
    The WEB server will be in Javascript and I am trying to figure out how to make a listener on the Unity server for web request.
    The rest of the process is somehow figured out, but the part that gives me headache is the Unity server receiving request.
    I am now thinking of making creating a TCP listener for any incoming request from the web server.

    Can anybody help me out on this?
    Any new ideas/suggestion will be a huge help