Is there any simple way to create a SpriteAtlas asset from code? I know i could "hack" it by calling something like: Code (CSharp): EditorApplication.ExecuteMenuItem("Assets/Create/Sprite Atlas"); What i'd like to do, is create an automatic "migration" from the older sprite packer atlases to the new system. The way it would work - for each existing (legacy) sprite atlas, it will create a new sprite atlas asset and migrate all textures into it automatically. Is there anything that does this automatically right now? if not, i'd like to create such a system. i believe the only part that's missing is the ability to create a new sprite atlas asset.