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Question Creating a seamless terrain for a simple aircraft game

Discussion in 'Scripting' started by KasunL, May 10, 2022.

  1. KasunL

    KasunL

    Joined:
    Apr 19, 2015
    Posts:
    64
    Hi.

    I'm trying to make a simple aircraft game, in which the player can shoot missiles at the enemy craft and the enemy craft can shoot missiles at a random rate at the player. I'm half done creating it, now I need to learn how to create a seamless terrain under the crafts, so that when they move, the ground seemingly remains forever. This terrain can be a simple mesh -- cuz I don't need a detailed 3D terrain at this point. But I may consider adding a 3D terrain afterwards. Could you guys please briefly explain or point me to a tutorial that explains how to make a seamless terrain (with C#)?

    This is a short clip that demonstrates the current development state. As you can see, I need a terrain below:



    Thank you very much!
     
  2. SkrenZz

    SkrenZz

    Joined:
    Apr 11, 2020
    Posts:
    26
  3. KasunL

    KasunL

    Joined:
    Apr 19, 2015
    Posts:
    64