Hey guys, I am wondering how does one take advantage of Google/Firebase Robo Script when developing with Unity? I tested the RoboScript recorder, but the only events I see popping up in the script are "delay" and keyboard native events. I assume the problem has to do with "UI framework support. Robo test is only compatible with apps that use UI elements from the Android UI framework (including View and ViewGroup objects, but excluding WebView objects)."(https://firebase.google.com/docs/test-lab/android/robo-ux-test) Is there a workaround? How do you take advantage of pre-launch report? Much appreciate any advice on the topic.
I also need this answered. Looks like you have top generate roboscript in Android Studio, which I never use.
Hey everyone, I was also wondering how to create a Robo Script for my Unity game, but I didn't find a solution. What I found is the possibility to create Game Loop tests in Unity with Firebase. This Google Codelab helped me a lot. I hope it could be useful for you too. https://codelabs.developers.google....t-lab-game-loop/index.html?index=../..index#0 Cheers, Milan
Hi all, any chance something has changed with this subject in the last 4 years since the last comment?