Hello everyone! My skill in Unity is low. I want to create a demo scene. There are a character and pickable objects. Character should be a ragdoll "floating" above the ground and moving by a single force applied (no need to animate it, just push a ragdoll in needed direction, e.g. Totally Accurate Battle Simulator). Also, when a player pushes a button right arm of a character should become straight and it should follow the mouse look to be able to pick objects on a scene. Main challenge is that I want to make it all myself. So, what I did so far is: 1. Created a dummy model in 3ds max 2. Added bones for a model in 3ds max 3. Exported it as fbx to Unity 4. Used a ragdoll wizard to create a ragdoll from a model 5. Applied a constant force to Head bone, so a ragdoll will fly above the ground 5. Created scripts to push a ragdoll (apply force to Spine), mouse look (rotate Head and Spine according to camera rotation). In general it works, BUT I cannot accept the result I got. I've faced following issues: 1. For some reason mesh deforms in Unity (screenshot 1) 2. Ragdoll shakes all the time no matter what drag value I apply 3. MORE glitches when applying a force. 4. Have no clue how to implement the "arm" functionality I described above. So the question is, what mistakes did I make? Is that because of the model or something is wrong in Unity project? Maybe mistakes are in basics and the approach should be totally different? I can provide any screenshots and files if you would like to help me. Thanks in advance, guys. Look forward to your answers.