Hi Isaac, Thanks for the kind words. I'm replying publicly to your PM because I think the topic is of general interest. The FreeLook negative-radius hack from earlier versions is now outdated. We're working on a POV rig, but until it's ready there are a couple of ways to create POV cameras with Cinemachine. 1. Create a simple vcam, with Body set to HardLockToTarget on the character's head, and Aim set to POV, like this: 2. Or, if you want to use the standard FirstPersonCharacterController, you can do it like this: Drag the FPSController or the RigibBodyFPSController prefab into your scene. The prefab includes an embedded Camera, meant to replace the Main Camera. You need to keep your original Main Camera, and replace the embedded Camera with a Cinemachine Virtual Camera. To do this, you disable (not delete) the embedded Camera component, and add a Cinemachine Virtual Camera component in its place, like this: Make sure that your actual Main Camera has a CinemachineBrain on it (this will happen automatically if you've used the Cinemachine menu to create a Virtual Camera). You can add the Brain component onto the main camera if you don't have it there already. In the image above, I've untagged the embedded MainCamera. It would probably be a good idea to rename it as well. Two objects called MainCamera can be confusing. You now have a vcam that is controlled by the FirstPersonController. It will play nicely with the other vcams in your scene (e.g. blending, timeline, post-processing, etc).