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Question Creating a new humanoid animation puts the character in a strange default pose

Discussion in 'Animation' started by Roby65, Feb 17, 2022.

  1. Roby65

    Roby65

    Joined:
    Aug 4, 2015
    Posts:
    6
    I am trying to create a new humanoid animation, that will only affect the upper body, but I can't seem to succeed. When I create a new animation and record it, the character is moved to a strange pose that is useless. I need the character to keep the current pose. How can I do it?

    (The animation will actually move the target for animation rigging)
     

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