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Question Creating a new Animation Clip

Discussion in 'Animation' started by tonylong87, Nov 24, 2020.

  1. tonylong87

    tonylong87

    Joined:
    Sep 30, 2020
    Posts:
    6
    Hello. While following these instructions to create a new animation clip, the 2019.4 manual says,
    When you save this new empty Animation Clip, Unity does the following:
    1. Creates a new Animator Controller Asset
    2. Adds the new clip into the Animator Controller as the default state
    3. Adds an Animator Component to the GameObject that you are applying animation to
    4. Assigns the new Animator Controller to the Animator Component
    I have some questions regarding the first 3 points:
    1. Where is the new Animator Controller created, and what determines its name?
    2. Is there a way to check that the clip has been added to the Animator Controller?
    3. No Animator Component was added to my GameObject. What might I be doing wrong?
     
  2. Unrighteouss

    Unrighteouss

    Joined:
    Apr 24, 2018
    Posts:
    599
    1. When you click on "Create," a window should pop up asking you to save the clip somewhere. The Animator Controller is saved in the same spot. Its name is determined by the object you had selected in the scene.

    2. Clip on the "Window" tab at the top (in the same line as File, Edit, etc), hover over Animation, then open the Animator. Click on your Animation Controller in your Project window and you'll be able to see if your clip is there.

    3. Not sure, but you can easily add an Animator yourself. Just select the object, click on "Add Component" in the inspector. Type in Animator, and click on it in the list. Then drag your Animation Controller into the Controller slot of your Animator. If you need to create an Animator Controller, just right click in your project window > Create > Animator Controller.