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Creating A Neural Network Visual effect

Discussion in 'General Graphics' started by SKArctop, Feb 21, 2018.

  1. SKArctop

    SKArctop

    Joined:
    Feb 12, 2018
    Posts:
    38
    Hi All.

    I'm working on a project in which we would like to implement an effect similar to what is seen here:



    We have planes around the room your character is in (1st person view), and would like the walls to produce an effect similar to what is seen in the video.

    I'm trying to figure out how to achieve this. I though I can read the plane's verts and use those to generate the node sites by spawning prefabs, and using procedural generation to connect the different sites. Getting the lighting effect is where i'm stuck. I have an idea of using lights to move around and create the glow effect, but i'm not sure that is the best way of achieving this.

    Does anyone have any ideas or pointers as to how they would approach creating this effect?

    Thank you.