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Creating a Main Menu tutorial problem

Discussion in 'Community Learning & Teaching' started by unidad3d, Mar 8, 2017.

  1. unidad3d

    unidad3d

    Joined:
    Jan 10, 2016
    Posts:
    30
    I've been following the tutorial "Creating A Main Menu"

    https://unity3d.com/es/learn/tutorials/topics/user-interface-ui/creating-main-menu?playlist=17111

    I have three questions about this tutorial.

    1) I have make some minor changes to what is show in there. But the only real difference from the tutorial and what I have is that the main menu panel IS ALWAYS ACTIVE (is not dissable/enable when pressing buttons).

    With this, the use of keyboard/gamepad stop working after pressing the back button from the audio/help panels.

    Is there a way to fix this?

    2) Right now this menu is an isolated scene but I like games that inside game you press Escape and the menu appear (with low alpha channel) showing the game behind.

    Is there a way to have multiple scenes active so I can have this behavior? Or do I need to place the menu inside my game scene?

    3) The last question is already asked but probably in the wrong forum, it's this one:
    https://forum.unity3d.com/threads/how-do-i-change-the-texture-preview-window.459107/


    Any help would be apreciated.
     
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