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Question Creating a Kinematica ready animation

Discussion in 'Animation Previews' started by JuliusdeBlaaij, Oct 16, 2020.

  1. JuliusdeBlaaij


    May 6, 2017
    I've been wanting to give Kinematica a try and went straight to play with BHV (Motion Capture files).
    I've read in this thread:
    that Unity is working on writing a converter from humanoid animations to generic animations (what Kinematica seems to use, according to the above thread). However, for the mean time, how would anyone go about creating already working animation files?

    As you can see, the Idle animation from the 0.7.0 package is very complex, while my mocap data on the right misses a LOT of bones.
    Any advice would be appreciated, while we're all waiting on a official converter.
    Kind regards,