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Creating a First-Person Shooter for Mobile platforms (Android, iOS, Windows Phone)

Discussion in 'Editor & General Support' started by skinner92, Sep 23, 2016.

  1. skinner92

    skinner92

    Joined:
    Feb 23, 2014
    Posts:
    112
    Hello guys.

    I was about to start creating a First-Person Shooter (FPS) game that I'd like to run neatly on mobile platforms. Of course it will need to be memory-friendly and all stuff (and I'll need to use object pooling, and other techniques to optimize the overall performance).

    Take Dead Trigger 2 as a reference (of course I won't be able to create such a masterpiece, at least not on my own; but I'd like to do something "similar").


    I have a lot of questions, regarding performance issues. I'd like to start doing things the right way from scratch.

    My first ever question
    : for my 3D maps, should I use Unity Terrains, or should I import a 3D model of the map as a whole? What's heavier? And what's better for my game's performance?

    Thank you for your valuable time. Cheers.
     
  2. skinner92

    skinner92

    Joined:
    Feb 23, 2014
    Posts:
    112
    Anyone knows? Should I use blender to make my 3D maps, or should I go with Unity Terrains?