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Creating a Driving/Bus Simulator....

Discussion in 'Editor & General Support' started by chrisieb, Feb 9, 2013.

  1. chrisieb

    chrisieb

    Joined:
    Feb 5, 2013
    Posts:
    3
    Hi,
    First off, this is my first post and I'd like to say that I've downloaded the free Unity 4 last week ago and since, I've been playing around with it. I also have Blender, so yeah.
    I plan on making a Bus Simulator but I don't know where to start. I know a bit of 3D but I am completely new to programming. I am the only one making this game, I have a lot of spare time though (on weekends). I've given myself 1 year to complete it.
    The question is, how to make a physically stable and realistic bus and how do I create the Traffic Lights (going from red to green)for example ..? Also, what about NPCs ( cars and people on the streets)? Once again, I am new to the whole Game Developing idea.
    I'm guessing I am not the first one to ask this question, but I still don't know where to start.:confused:
    I know there is the "Car Tutorial" asset and all, but I am not sure that is what I need for my Bus Sim. (correct me if I'm wrong). Should i look into Edy's vehicle Physics? I don't have money for the $60.
    Thanks in advance,
    Chris

    EDIT: Please tell me if i should post this in another section.
     
    Last edited: Feb 9, 2013
  2. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,816
    You're aiming too high for your first project.
    For your first a one year bus simulator project is not a good idea.

    Go and make 3 or 4 very small games, and finish them, start to end. Draw up a solid GDD for each game, and use that as your reference.
    Invest in a decent GUI such as NGUI or use the free version.

    A simple pong or other arcade game with a GUI, scoring system and menu will be a great start, then ramp it up a bit from there.
    I'd also suggesting do as many tutorials as possible for about a month. Get very comfortable with the IDE before making your own game.
     
  3. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,632
    What Meltdown said. Though it's not impossible to learn the hard way, it's called the hard way for a reason.
     
  4. chrisieb

    chrisieb

    Joined:
    Feb 5, 2013
    Posts:
    3
    OK, thanks for the answers! I think I'll go the easy way.Just one last question, where can i find good tutorials on the web?
     
  5. Swearsoft

    Swearsoft

    Joined:
    Mar 19, 2009
    Posts:
    1,632
    Google. Just google what you want to do in which program and you will find videos, pdfs etc.
     
  6. Annihlator

    Annihlator

    Joined:
    Oct 15, 2012
    Posts:
    378
    @Meltdown; What are you referring to with "GDD"?
     
  7. chrisieb

    chrisieb

    Joined:
    Feb 5, 2013
    Posts:
    3
    @Annihlator I'm pretty sure GDD means Game Design Document
    "Google. Just google what you want to do in which program and you will find videos, pdfs etc. " OK, thanks for the help!
     
  8. harrbl88

    harrbl88

    Joined:
    Mar 18, 2018
    Posts:
    2
    what do you do here
     
  9. harrbl88

    harrbl88

    Joined:
    Mar 18, 2018
    Posts:
    2
    never mind i got it .
    :):)
     
  10. kj343565

    kj343565

    Joined:
    Apr 30, 2020
    Posts:
    2