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Creating a curved path like a turn in a racetrack

Discussion in 'General Graphics' started by GregPDesUGD, Jun 23, 2017.

  1. GregPDesUGD

    GregPDesUGD

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    Jul 27, 2016
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    I'm building my own version of Roll-a-ball with a few things to make it look more original. Kind of like Super Monkey Ball, but you need to collect all mandatory blocks before reaching the finish line.

    Instead of using a 3D plane in Unity, which is always rectangular, I want to add a curved path. Something like a turn in a racetrack.

    How would I do that? It's my impression that I need to use Blender, start out with a cube, remove five of the six sides, move some vertices around, then do a bevel on three vertices to create an approximate but smooth curve. Unity does not have the tool I need to create curves.
     
  2. SpookyCat

    SpookyCat

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    theANMATOR2b likes this.
  3. GregPDesUGD

    GregPDesUGD

    Joined:
    Jul 27, 2016
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    Will extrude along path work in the most recent versions of Blender? I'm mostly new to the complicated tools in Blender, and I can get really confused with it.
     
  4. SpookyCat

    SpookyCat

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    Yes, it is a feature worth learning.