Hello, I'm trying to create an effect that's like the camera shake caused by impulse, but one that is persistent until told to stop. Most guns have a slow enough rate of fire that I can tie this directly to the gun firing, but for the case of very high rate of fire weapons (e.g. a Vulcan gun) this isn't quite practical. Aside from the unknown performance/garbage creation implications of calling so many events in rapid succession, the effect the player sees is a jittering rather than a smooth camera shake. It seems as if every frame it starts a new shake, which puts the camera at a new rotation. I've been trying to figure out a way to have an impulse effect that runs until it gets told to turn off, but I haven't been able to figure out a method for this. It needs to be an impulse effect because it needs be in physical space. The player can move the camera away, or near this gun as it's going off. As an aside, I'm really enjoying Cinemachine overall. It's been an extremely powerful tool in enhancing the camera code that I tend to write. TL;DR: I want to add a smooth and constant camera shake, that I can turn on/off, to a gun that fires at very high rates of fire.