I updated to the Hybrid Render 0.3.4 along with the rest of the DOTS related packages and it looks like the CreateMissingRenderBoundsFromMeshRenderer system got removed, this seems to be why all the entities I have stopped being rendered. I'm creating all my entities in Code, not from GameObjects or Prefabs being converted. I looked through the packages and the only place I can see RenderBounds being created now is in MeshRendererConversion.cs. Do I now need to be creating RenderBounds on any code created entities that want to render? This works fine if I revert back to the Hybrid Renderer 0.3.3 and the CreateMissingRenderBoundsFromMeshRenderer system is back.