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Unity Multiplayer CreateMatchRequest.publicAddress & CreateMatchRequest.privateAddress are not used by NetworkMatch

Discussion in 'Multiplayer' started by ttRevan, Jun 26, 2015.

  1. ttRevan


    Feb 24, 2014
    Version 5.1.1f1
    As I understand, currently Matchmaking system always relay all data via Unity's own server, that is why I tried to specify both private & public address, so that Matchmaking system could be used more as an old MasterServer, but it turns out that requests sent to matchmaking server doesn't contain this information.
    Dear Unity devs, is it a bug, something that is on you todo list, or a development leftover which will be removed in future?