...is there a way where I can grab an OS font and copy/create it as apart of my Unity project? I have tried using Font.CreateDynamicFontFromOSFont and putting it into AssetDatabase.CreateAsset. But all it gives me is a 1kb file. This project is going to build in WebGL and WebGL needs the font file within the project. I don't want to copy my system font I have manually as the font will differ per user, per project. Sorry if this is a repeat problem, I couldn't find anything else like it.