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Created converter from Tilemap to SpriteRenders.

Discussion in '2D Experimental Preview' started by RyotaMurohoshi, Jul 10, 2017.

  1. RyotaMurohoshi

    RyotaMurohoshi

    Joined:
    Jun 20, 2013
    Posts:
    27
    I created small utility that converts from Tilemap to SpriteRenders.

    https://github.com/RyotaMurohoshi/TilemapConverter

    Hi!

    I am looking forward to the Tilemap feature release.

    And congratulation! Beta version release Unity 2017.2. I am so happy that we can use Tilemap in beta version not experimental version.

    By the way, I want to use Tilemap in product code.

    So I created Converter from Tilemap to SpriteRenders.

    This converter may help
    * To understand tilemap code.
    * To use Tilemap data in product environment, not experimental nor beta.

    Would you try or check my converter if you interested?

    Thank you!

    I am looking forward to the Tilemap feature release!!!
     
  2. danbrani

    danbrani

    Joined:
    Nov 22, 2012
    Posts:
    46
    Hey Ryota, just checked out the code and I think in most scenarios it'd be more sensible right now to just use the beta release tilemaps for production, mainly because of the number of game objects you need to spawn to cover a big tilemap.
     
    RyotaMurohoshi likes this.
  3. RyotaMurohoshi

    RyotaMurohoshi

    Joined:
    Jun 20, 2013
    Posts:
    27
    @danbrani

    Thank you for your trying my TilemapConverter.

    Yes, you are right!

    I do not treat performance issue with `TilemapConverter` results.

    I think that there are many use case of Tilemap.

    I think that some of them they use many tiles, the others are use only a few tiles or reasonable count tiles.

    I think my TilemapConverter helps some people.