Search Unity

CreateAdditionalEntity Efficiency

Discussion in 'Entity Component System' started by RoughSpaghetti3211, Oct 18, 2019.

  1. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,705
    There has to be a way to create addition enties more efficiently rather than creating them one by one and adding components one by one. Anyone have any suggestion ?