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Feedback Create worlds as super element for multiple scenes

Discussion in 'Editor & General Support' started by kl3in3rhack3r, Mar 5, 2019.

  1. kl3in3rhack3r

    kl3in3rhack3r

    Joined:
    Nov 22, 2018
    Posts:
    15
    Hello @all,

    if I work with multiple scenes I have always the problem to setup a component in one scene they merge all needed scenes to one scene. That is very confusing and make it harder to service your game / software.
    Instead it should exists worlds with one or more scenes to load at one time additive like scene manager. So it should be view so:

    WorldManager.Load("Assets/Worlds/MyWorld.world");

    Additional Unity should be support to start a complete world in IDE or like now to start a single scene and it should be able to use the scene system in currently way.

    What you think about this?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    Sounds good to me! Did you have a question? Or are you simply suggesting a feature request. Who is "they" in "they merge all needed scenes to one scene."