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Create synchronised sprite animation

Discussion in '2D' started by Game-Whiz, Jun 11, 2020.

  1. Game-Whiz

    Game-Whiz

    Joined:
    Nov 10, 2011
    Posts:
    122
    Hi,

    I have a 2D skinned sprite main character to which I can attach several other sprites. Those sprites are also skinned and also animated.

    I created base walk/run animations for the main character and now I'm trying to synchronise the other animations of the sprites I can attach to the main character.

    I opened two animation panes, locked one of them after selecting the main character, selected the walk animation and everything went as expected.

    I selected one of the objects that are attached to the main character, but when I go to the animation pane, I can't preview the animation of this object. I have to turn off the preview of the main character (which then resets to the default pose) in order to preview the animation of any other object.

    Is there a different workflow to synchronise animations? Is multiple animation pane support broken?

    Thanks,
    Alex
     
  2. Game-Whiz

    Game-Whiz

    Joined:
    Nov 10, 2011
    Posts:
    122
    It appears my workflow wasn't what was intended. Using Override Controllers solves my issues.