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Create Shaders using C#

Discussion in 'Shaders' started by resetme, Dec 2, 2019.

  1. resetme

    resetme

    Joined:
    Jun 27, 2012
    Posts:
    204
    Hi there,

    I saw this technique a while ago (Tech Talk Unite Unty) but I can't find it again.

    The idea is to use own defines and create all shaders variant files before build. Like using a Uber Shaders but getting all shaders file variants.

    I remember some devs went that path to avoid the keyword limitations on shaders.

    Do anybody have any clue about it or saw the same video as me?
     
  2. Invertex

    Invertex

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    Nov 7, 2013
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    1,550
  3. resetme

    resetme

    Joined:
    Jun 27, 2012
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    204
    very interesting, but is from unity 2019?
     
  4. Invertex

    Invertex

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    Yes, are you not able to use the more recent version?
     
  5. resetme

    resetme

    Joined:
    Jun 27, 2012
    Posts:
    204

    not at all.

    Going keep looking for that youtube video.

    Thank you.