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Feature Request Create new node based on existing node

Discussion in 'Shader Graph' started by andyz, Oct 21, 2020.

  1. andyz

    andyz

    Joined:
    Jan 5, 2010
    Posts:
    2,268
    The current shader graph setup for custom nodes seems mainly designed for simple functions, but I want to take existing nodes from the [HDRP] library and make changes (like say changing which texture channels used or adding a variable to the mix).
    This does not seem possible as while the shader code is essentially there within the package, it is not in a form that means it can be copied and edited.
     
    Olmi likes this.