Why cant we drag many objects from hierarchy and made them prefabs? Need to do this one by one which is not optimal.
Completly agree! I am loosing so much time on it. Usually Unity allow to edit multiple instance at once...
In case you don't want to update to an alpha release, I was having the same issue but found this: https://docs.unity3d.com/ScriptReference/PrefabUtility.html Works for selecting multiple game objects and creating prefabs for all of them