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Discussion in 'Getting Started' started by sandhya_123, Feb 2, 2015.
How to create mesh of kinect user in unity???
I'm not sure howl detailed you can get but you can grab the depth map of the camera and add vertices all over it. Here's a link to how to get and read the depth map from the kinect. https://msdn.microsoft.com/en-us/library/jj131029.aspx
Download the Microsoft examples for Unity. http://channel9.msdn.com/coding4fun/kinect/Kinect-for-Windows-v2-SDK-and-Unity-3D
It has an example in it.
Is it possible to create mesh with kinect v1???
Every kinect has a depth map as far as I know.
Do you mean 3D scanning with Kinect. You tend to need external packages for that, I'm not aware of anything that allows you to do it straight into Unity (anyone feel free to jump and correct me there)
But here are some links.
The kinect 1 has terrible resolution. It'll look bad, perform bad, etc.
Kinect v1 RGB cam is 640×480 vs. 1920x1080 for the v2
Kinect v1 Depth sensor is 320×240 in v1 vs. 512×424 in v2
And the speed is much slower than the new generation of hardware, drivers, etc, the v1 is very outdated.
Download skanect and try it for yourself, that's the best you're going to get with a kinect v1, so see if the mesh it makes is up to your standards.