How do I use the createMaterial with existing shaders? Any examples (couldn't find in docs..)? I need to create a new mat, assign an existing shader and texture, then assign the created material to a rigidbody.. Oh, how do I delete it?
Don't hijack a 15-year old topic, please. That's not helpful. This might be helpful to you however: How to report problems correctly in the Unity3D forums: http://plbm.com/?p=220