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Bug Create Material Preset Doesn't Apply it

Discussion in 'UGUI & TextMesh Pro' started by Unifikation, Jul 5, 2023.

  1. Unifikation

    Unifikation

    Joined:
    Jan 4, 2023
    Posts:
    1,073
    Used to be that if you right clicked on the Material of a TextMeshPro object in the Inspector, and chose the (still available) Create Material Preset, it would be created and assigned to this object. As that's the point of the operation.

    Now that Material is created, seemingly, but is NOT applied to the currently selected Text Mesh Pro Object.