Hello, I am currently creating a 3D game that uses pixel art as texture for objects. I read on the internet that, in order to apply a texture to an object, I have to create a material and put the texture into the albedo square of the material inspector. However, doing so changes the colors of the texture slightly, because of the color that's selected next to the material albedo. Is there a way to stop this from happening? For example, this albedo below makes my texture slightly greener because a green color is selected, but i don't want my textures color to change at all and keep their original color!