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Create material from 2D texture without changing the textures color through albedo?

Discussion in '2D' started by unity_hrUFu5nJtxAM4g, Jul 6, 2019.

  1. unity_hrUFu5nJtxAM4g

    unity_hrUFu5nJtxAM4g

    Joined:
    Oct 19, 2018
    Posts:
    1
    Hello, I am currently creating a 3D game that uses pixel art as texture for objects. I read on the internet that, in order to apply a texture to an object, I have to create a material and put the texture into the albedo square of the material inspector.

    However, doing so changes the colors of the texture slightly, because of the color that's selected next to the material albedo. Is there a way to stop this from happening?

    For example, this albedo below makes my texture slightly greener because a green color is selected, but i don't want my textures color to change at all and keep their original color!
    Capture.PNG
     
  2. M0ntem

    M0ntem

    Joined:
    Sep 9, 2019
    Posts:
    2
    Same issue here I dont have a solution either:(