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Create animation w/o gameobject? (4.3)

Discussion in 'Animation' started by AntFitch, Nov 17, 2013.

  1. AntFitch


    Jan 31, 2012
    Does anyone know if it is possible to create and edit an animation that isn't attached to a gameobject? In our game, we swap out animations at runtime. There are 500+ potential animations for each object, so having them all attached to a gameobject is overkill. We're currently using a third-party tool to do this, but we are curious if this is possible in Unity 4.3 so we can ditch the third-party tool.