Hey guys ! So I was thinking of creating an object spawner so I could for example spawn objects in a circle pattern for example. Or to spawn a particular object based on conditions at runtime. But that got me thinking : would it be useful to use that system to spawn everything in the scene ? So that all objects/enemies/players are all instantiated at runtime ? Or should I directly place any object that is free of any instantiation condition directly in the scene ? What do you guys think/usually do ? I’m talking for a platform game here. Thanks !