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Create Addressables per asset

Discussion in 'Addressables' started by ismaeel_unity, Mar 2, 2020.

  1. ismaeel_unity

    ismaeel_unity

    Joined:
    Oct 21, 2019
    Posts:
    12
    Hi

    I want to know if Unity Addressables can be built in a separate project. Separate addressable per asset and every time older assets are cleaned.

    What I have figured out so far is that Unity only creates addressables in the project scope, it removes any deleted assets from project and output new catalog file with the record removed. Or am I missing something?

    P.S: and yes I am trying to get it done in batch mode.
     
    Last edited: Mar 3, 2020
  2. GTSGOLF

    GTSGOLF

    Joined:
    Dec 26, 2018
    Posts:
    1
    hi ismaeel_unity.

    how was going your question?
    have you found a solution?
     
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