Search Unity

Create a semi-realistic burger physic for when it hits the ground

Discussion in 'Physics' started by y3ht72ety812yg8912tg, Jan 19, 2021.

  1. y3ht72ety812yg8912tg

    y3ht72ety812yg8912tg

    Joined:
    Jan 6, 2021
    Posts:
    14
    I'm trying to achieve something similar to this: https://imgur.com/a/vBoTHQR


    So far I've only tried the HingeJoint2d but the result is chunky and a little glitchy, is there any other way this could be implemented? Should I just play around with the hinges or did I pick the wrong technology to achieve that?
     
  2. ramsey05

    ramsey05

    Joined:
    Jan 18, 2020
    Posts:
    25
    ı think u can add a skinned mesh renderer to ur burger and it wont become chunky
    if u want it not gets glitchy ı can write a colliding script
    but for that ı should know how r u simulating ur scene (rendering/making/creating)