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Create a NavMesh from the FBX model.

Discussion in 'Navigation' started by unity_5fpsmegasupergiperprogramer, Oct 21, 2019.

  1. unity_5fpsmegasupergiperprogramer

    unity_5fpsmegasupergiperprogramer

    Joined:
    Dec 1, 2017
    Posts:
    101
    Hi, how can I create NavMesh navigation from an FBX file?

    I can get vertices from the NavMesh and create a mesh of NavMesh.CalculateTriangulation(), but how do I do the opposite?
     
  2. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    434
    You can't input a mesh and use it as a NavMesh. You have to bake a NavMesh from your scene geometry.
     
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