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Create a framework bundle for Standalone build

Discussion in 'Package Manager' started by annaoomph, Aug 30, 2018.

  1. annaoomph

    annaoomph

    Joined:
    Aug 30, 2018
    Posts:
    3
    I have a Unity project that uses a native ios framework (SDK) from C# scripts. When I compile it for iOS app (.ipa), everything works fine. I want to compile it for macOS, too, that means Standalone build. In the docs I see that I need to convert it to a bundle. How can I do it?

    Also, what structure should I keep?
    I have the plugin in Project-Name/Assets/SDK-Name/Plugins/SDK.framework and C# script that calls it in
    Project-Name/Assets/SDK-Name/Plugins/SDKName/iOS/SomeFile.cs.
    This gives me EntryPointNotFoundException for now.
     
  2. okcompute_unity

    okcompute_unity

    Unity Technologies

    Joined:
    Jan 16, 2017
    Posts:
    756
    Hi @annaoomph ,

    Can you ask your question again in the Scripting channel. Your chance of getting a proper answer for your question will be better. This is the Package Manager channel and I don't know the answer to your question.

    Regards,

    Pascal
     
  3. annaoomph

    annaoomph

    Joined:
    Aug 30, 2018
    Posts:
    3
    Gotcha, thanks.