Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

Bug CRC Mismatch

Discussion in 'Addressables' started by Ashwathama9045, Aug 11, 2023.

  1. Ashwathama9045

    Ashwathama9045

    Joined:
    Mar 30, 2023
    Posts:
    7
    Hello,
    I have more than 100 addressable bundles in my application, Some bundles are getting downloaded properly when I open application, but in the same session if I try to download any other bundle then I get CRC mismatch error while downloading addressable, Here is the following error :

    Error while downloading Asset Bundle: CRC Mismatch. Provided 7a52e971, calculated efd3a011 from data. Will not load AssetBundle 


    Unity version : 2020.2.1f1
    Addressables version : 1.16.19

    Is there any way around to bypass CRC integrity check? Or any possible solution to fix this?
    Please do needful.

    Thanks in advance.
     
  2. mehmet_ali_duran

    mehmet_ali_duran

    Joined:
    Mar 2, 2020
    Posts:
    8
  3. Ashwathama9045

    Ashwathama9045

    Joined:
    Mar 30, 2023
    Posts:
    7
    Thanks for the reply.

    That specific option isn't showing in my Addressable Asset Group window but checkboxs are there for Crc

    Is there any way where I can bypass checking Crc while downloading bundles? Because I have to create build and reupload all the bundles again If I'll go with this approach.

    upload_2023-8-11_19-3-59.png
     
  4. mehmet_ali_duran

    mehmet_ali_duran

    Joined:
    Mar 2, 2020
    Posts:
    8
    Inkedupload_2023-8-11_19-3-59.jpg
     
  5. Ashwathama9045

    Ashwathama9045

    Joined:
    Mar 30, 2023
    Posts:
    7
    If I'll disable this then it's working properly.
    But problem is that, I have to do this for all the bundles and there are 112 bundles. I have to make build and reupload it.

    Can I do anything at code level where I can bypass checking Crc while downloading bundle?