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Crazy Twirl Effect

Discussion in 'Made With Unity' started by cgoran, Jul 9, 2006.

  1. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
  2. guategeek_legacy

    guategeek_legacy

    Joined:
    Jun 22, 2005
    Posts:
    659
    Very nice :p I love the way this is all coming together.

    Just a sugestion put an index.html on your www.digitalrain.org directory. It could be blank or you could put one with your logo. Jeff
     
  3. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Thanx- jeez, some fool deleted my index file.....
     
  4. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,644
    Super cool! I love mushrooms
     
  5. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,211
    Cool! (The scenery AND the effect.)
     
  6. David-Helgason

    David-Helgason

    Unity Technologies

    Joined:
    Mar 29, 2005
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    1,104
    Brilliant use of image effects Charles!

    d.
     
  7. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    Hi,

    two things to complain:

    a) It's rrrreeeaaalllyyy slow on my mini.
    b) I can't see any twirl due to 9200er... :O/

    Maybe i should eat some mushrooms instead?! ;O)


    Regards,

    taumel
     
  8. redlamp_legacy

    redlamp_legacy

    Joined:
    Jan 9, 2006
    Posts:
    20
    taumel complains a lot doesn't he?

    Looks great on my system, very cool effect visually and thematically.

    I was wondering, is there a way to control the camera angle independantly of the stroke direction? There was a point where I was about to put one in the hole, but to line up with the hole the camera's view was blocked by one of the columns. I'm not familiar with the game or controls so I wasn't sure how to manage.

    This looks like a great game, it feels really well fleshed out, good job.
     
  9. taumel

    taumel

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    Jun 9, 2005
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    5,292
    I could also complain about that you complain about me complaining... ;O)
     
  10. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Thanks for the feedback everyone. We are still workng out the final controls and such. What do you guys think about the arrows only controls? Should we also have mouse movement?

    Cheerio!
     
  11. Samantha

    Samantha

    Joined:
    Aug 31, 2005
    Posts:
    609
    I would appreciate mouse movement!
     
  12. elias723

    elias723

    Joined:
    Feb 10, 2006
    Posts:
    178
    It looks great guys - just one problem I was having - when I got my ball in the flaming hole (I assume this is where I was supposed to go) the hole didn't end or tell me my score or anything. I just sat in the hole and it waited for me to move around (even though there was nowhere to go).
    Also, I think mouse movement would be fine, but the buttons worked alright for me!
     
  13. cgoran

    cgoran

    Joined:
    Jun 11, 2005
    Posts:
    176
    Thanks for the feedback everyone. We are still workng out the final controls and such. What do you guys think about the arrows only controls? Should we also have mouse movement?

    Cheerio!
     
  14. socksy

    socksy

    Joined:
    May 21, 2005
    Posts:
    244
    Well he's right. It's slow, and it the twirl doesn't work for us 9200ers. Screenshot?

    Also, the slowness impedes on aiming, rather difficult to that when flickering left and right. Though very pretty :)
     
  15. Morgan

    Morgan

    Joined:
    May 21, 2006
    Posts:
    1,211
    I always prefer mouse movement, but I'd suggest at least applying acceleration to the keys if nothing else. So you could nudge a tiny amount, and not get a big turn unless you hold the key down. As it is now, I find it hard to move the aim arrow "just a little."

    Really cool game regardless!
     
  16. pete

    pete

    Joined:
    Jul 21, 2005
    Posts:
    1,647
    i agree. tiny nudges are tough.

    looking sweet though and cool effect.
     
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