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Crazy memory Leak in PlayMode? Unity 5.0.0b9

Discussion in 'Unity 5 Pre-order Beta' started by GollumZzz, Nov 7, 2014.

  1. GollumZzz

    GollumZzz

    Joined:
    Aug 1, 2012
    Posts:
    24
    Hi,

    I thought it should be stable, but even try with a simple scene, Main Camera, a static mesh and a light, it cost more than 3g, just start with play button press, the usage increase quickly, should I try the latest?
     
  2. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    Yes you should try latest and you really not told us anything.
     
  3. Roni92

    Roni92

    Joined:
    Nov 29, 2013
    Posts:
    225
    GI calculations maybe ?
     
  4. GollumZzz

    GollumZzz

    Joined:
    Aug 1, 2012
    Posts:
    24
    I tried with the latest version, found the problem still
    I found the reason is related to the UI part, even a basic simple UI, is remove UI objects, the problem gone, guess 5 beta is not use the latest branch for New UI
    Currently I switch to 4.6, it is ok now.
     
  5. Tomza

    Tomza

    Joined:
    Aug 27, 2013
    Posts:
    596
    Nothing new :).