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Crazy Batching on Book f Dead Pack

Discussion in 'General Graphics' started by Polygonmaker, Aug 19, 2019.

  1. Polygonmaker

    Polygonmaker

    Joined:
    Nov 18, 2013
    Posts:
    81
    I have downloaded Book of Dead and played in Unity 2018.2.0

    It looks great, but the amount of draw calls are very low.

    To be honest, all the stats are super low despite lots of heavy assets being used.

    This is a screen shot from some trees in play mode:
    trees.jpg

    I know it is using the the unity HDR pipeline, but this seems insane. The Profiler and stats could be wrong (a bug maybe) or Unity has some sort of "super batching"

    Can anyone tell me what is going on? The scene still very heavy despite all that low stats.

    Cheers
    Fabio
     
  2. LennartJohansen

    LennartJohansen

    Joined:
    Dec 1, 2014
    Posts:
    2,394
    Not everything shows in the stats window. Triangles from instances indirect rendering are not reported since the CPU has no idea of the number of instances rendered in the drawcall. Could be other similar cases here.
     
  3. Polygonmaker

    Polygonmaker

    Joined:
    Nov 18, 2013
    Posts:
    81
    thanks, this was driving me crazy