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Crazy ball, complete game template, ready to release!

Discussion in 'Assets and Asset Store' started by Kasaie, Feb 23, 2016.

  1. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    590

    Crazy ball is a thrilling endless game template ready for release. Crazy ball game kit comes with two different modes, each offering a completely different game play experience to your players.


    Escape: in this mode, you have to move your ball through various mazes and avoid colliding with any maze objects.

    crazy-ball-05.png




    Survival
    : in this mode, you should not allow any enemy ball to get past your ball and reach to the bottom of the screen.

    crazy-ball-06.png

    The game-play is very fast and challenging, making the players want to hit their high score again and again.


    Features:

    - Unity 5 ready! Supports both Unity free & Pro, and needs no 3rd party package!
    - Works right out of the box, and is Ready to release.
    - Full template with Menu, Game and Gameover settings.
    - Supports multi-platform: Android, iOs, Windows Phone, WebPlayer and Windows
    - Can be used to build a 2D or a 3D game at no time!
    - Mobile friendly (with awesome performance!)
    - Extremely easy to re-skin and re-master.
    - Fully commented source code in C#.


    Trailers:





     

    Attached Files:

  2. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    590
    3 free voucher is available for "Crazy Ball" game kit. PM me to receive your free copy.
     
  3. CraigJr

    CraigJr

    Joined:
    Feb 14, 2016
    Posts:
    4
    Hi there... i was wondering if you could help me out or send me a script fix to where the high score doesnt save for the other game mode.....in other words can you show me a fix to the scripts where both Game Modes have their own high scores saved... ty for replying
     
  4. CraigJr

    CraigJr

    Joined:
    Feb 14, 2016
    Posts:
    4
    Hi there... i was wondering if you could help me out or send me a script fix to where the high score doesnt save for the other game mode.....in other words can you show me a fix to the scripts where both Game Modes have their own high scores saved... ty for replying
     
  5. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    590
    Hi CraigJr,

    in GameOverManager class, replace the saveScore function with the following code:

    Code (CSharp):
    1. ///***********************************************************************
    2.     /// Save player score
    3.     ///***********************************************************************
    4.     void saveScore() {
    5.  
    6.         int lastBestScore;
    7.         if(PlayerPrefs.GetInt("GameMode") == 0) {
    8.  
    9.             //immediately save the last score
    10.             PlayerPrefs.SetInt("lastScore", PlayerManager.playerScore);
    11.             //check if this new score is higher than saved bestScore.
    12.             //if so, save this new score into playerPrefs. otherwise keep the last bestScore intact.
    13.             lastBestScore = PlayerPrefs.GetInt("bestScore");
    14.             if(PlayerManager.playerScore > lastBestScore)
    15.                 PlayerPrefs.SetInt("bestScore", PlayerManager.playerScore);
    16.  
    17.         } else if(PlayerPrefs.GetInt("GameMode") == 1) {
    18.  
    19.             PlayerPrefs.SetInt("lastScore_s", PlayerManager.playerScore);
    20.             lastBestScore = PlayerPrefs.GetInt("bestScore_s");
    21.             if(PlayerManager.playerScore > lastBestScore)
    22.                 PlayerPrefs.SetInt("bestScore_s", PlayerManager.playerScore);
    23.  
    24.         }
    25.     }

    Hope this helps.
     
  6. CraigJr

    CraigJr

    Joined:
    Feb 14, 2016
    Posts:
    4
    Hi thanks for replying.....for some reason it didnt work for me idk why :(
     
  7. CraigJr

    CraigJr

    Joined:
    Feb 14, 2016
    Posts:
    4
    sorry never mind i got it Thanks :)
     
  8. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    590
    Glad to hear it :)

    Let me know if you had any questions.
     
  9. michaelfernandez143

    michaelfernandez143

    Joined:
    Feb 4, 2018
    Posts:
    1
    Hey Guys i just wanna ask if there is a made settings for our our volume,resolution,and screen size in the Crazy ball ^_^
     
  10. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    590
    Hi there,

    No the free version of the game is not featuring a setting panel, but you can always contact our dev team to talk about adding custom features. ;)
     
  11. Kasaie

    Kasaie

    Joined:
    Feb 2, 2015
    Posts:
    590
    v1.2:
    - Full compatibility with Unity 2017.3+